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LJ Script - Scripturi CS - Cele mai bune scripturi
LJ Script - Scripturi CS - Cele mai bune scripturi
Author : hite.,
Category : Scripting,
1 Replyes,
1381 Views
1 Guest(s)
07-03-2012, 04:52 PM
Scriptul se baga in fisierul userconfig.cfg din folderul csstrike, in alt cfg separat, sau cfg-ul personal
LJ Script: ( scripturi pentru LongJump )
//LongJump Script
// Waits
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"
// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
// Edit Here
bind "ALT" "run_qA2.LJ4" // Straight-Forward Runup
bind "CAPSLOCK" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)
Script Bunny Hop:
//-----------------------------------
alias +jump_2 "alias _special j_bhop; j_start"
alias -jump_2 "alias _special j_stop"
alias j_bhop "+jump;wait;-jump;wait;j_start"
alias j_start "special"
alias j_stop " "
[b]bind "SPACE" "+jump_2"
Scipt Lanterna
//Flashlight
//alias _special ffire
alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"
bind f +fastfire
Script Arme:
( LA INCEPUTUL rundei apasati F5,F3,F2 pentru a cumpara arme automat)
bind "F2" "rebuy"
bind "F3" "awp;primammo;deagle;primammo";defuser;hegren;flash;flash"
bind "F4" "deagle;primamo;hegren;flash;flash"
bind "F5" "m4a1;ak47;primammo;deagle;vest;defuser;hegren;flash;flash"
bind "F6" "awp;primammo;deagle;primammo"
Script Fast Swich:
// ____________
//--------( Quick-Slash )---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯
alias +quickslash "weapon_knife; wait; +attack2"
alias -quickslash "-attack2; lastinv"
bind "q" "+quickslash"
[color=green]
Script Silent Run:
Alias
"ducker"
"+duck;wait;-duck;wait;wait;wait;wait;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-duck"
Bind "CTRL" "ducker"
Script Silent Defuse:
(cand dezamorsati bomba nu se aude)
alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;
alias "-silentdefuse" "-use";
bind "e" "+silentdefuse";
Script Long Jump:
alias
strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left;
strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10;
-moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"
LJ Script: ( scripturi pentru LongJump )
//LongJump Script
// Waits
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"
// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
// Edit Here
bind "ALT" "run_qA2.LJ4" // Straight-Forward Runup
bind "CAPSLOCK" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)
Script Bunny Hop:
//-----------------------------------
alias +jump_2 "alias _special j_bhop; j_start"
alias -jump_2 "alias _special j_stop"
alias j_bhop "+jump;wait;-jump;wait;j_start"
alias j_start "special"
alias j_stop " "
[b]bind "SPACE" "+jump_2"
Scipt Lanterna
//Flashlight
//alias _special ffire
alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"
bind f +fastfire
Script Arme:
( LA INCEPUTUL rundei apasati F5,F3,F2 pentru a cumpara arme automat)
bind "F2" "rebuy"
bind "F3" "awp;primammo;deagle;primammo";defuser;hegren;flash;flash"
bind "F4" "deagle;primamo;hegren;flash;flash"
bind "F5" "m4a1;ak47;primammo;deagle;vest;defuser;hegren;flash;flash"
bind "F6" "awp;primammo;deagle;primammo"
Script Fast Swich:
// ____________
//--------( Quick-Slash )---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯
alias +quickslash "weapon_knife; wait; +attack2"
alias -quickslash "-attack2; lastinv"
bind "q" "+quickslash"
[color=green]
Script Silent Run:
Alias
"ducker"
"+duck;wait;-duck;wait;wait;wait;wait;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-duck"
Bind "CTRL" "ducker"
Script Silent Defuse:
(cand dezamorsati bomba nu se aude)
alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;
alias "-silentdefuse" "-use";
bind "e" "+silentdefuse";
Script Long Jump:
alias
strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left;
strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10;
-moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"