public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (oldkeys == KEY_FIRE && newkeys == KEY_CROUCH) { new weapon = GetPlayerWeapon(playerid); //Luam ID-ul armei if(weapon == 24) //puenti voi alte id-uri de arme aici daca vreti { SetPlayerArmedWeapon(playerid, 0); GameTextForPlayer(playerid, "~w~Is forbiden to do ~r~C-Bug.", 1000, 1); } } return 1; }